Russian Promode Community will organize Challenge Promode duel cup with some unusual mappool :>.
Information:
Date: 17:00 CEST, 3 May 2008
Game: Challenge Promode 1.46
Rules: Double Elimination, best of three, random seed
Mappool:
astronomybeta, akumacpm1a, eizdm4-b15, pukka3tourney2, pukka3tourney4
Admins: toy, lisk
IRC channel: #jam.cup on Quakenet
Signup Limit: 32 Players
Bracket will be available here
The signups are open from 29 April till 3 May 17:00 CEST and be sure you are in the irc channel #jam.cup. You can signup here
(original post by toy on ESR)
MOD:
Challenge Promode Arena 1.46
IMPROVED QUAKE3.EXE:
Challenge Quake 3 Windows executable 1.42
Challenge Quake 3 Linux executable 1.42
Challenge Quake 3 Linux server executable 1.42
OTHER:
MAPS (not required if you have them already)
SOURCE CODE: Challenge Quake 3 executable 1.42
The latest update of the Promode mod and Challenge executable are now ready for download. All players should upgrade to 1.46 and the executable is highly recommended but not required. Server admins should also consider upgrading to the Challenge executable, it offers fixed event handling that ensures MVDs are correctly recorded.
This is mainly a maintainance release with the noticable changes for players being the return of the old lightning gun styles for CPMA and sound improvements and a memory leak fix for Challenge Quake 3.
IMPORTANT: the partial fix to the sound memory leak means that sound megs are now taken from the com_hunkmegs allocation. You do not need to set com_soundmegs to more than 8 and with a com_hunkmeg value of 64 or more you should be fine, if you have an unnecessarily high sound megs value like 64 and only 128 or less megs in the hunk then the game will crash. Fix it by setting sensible values.
1.46 Challenge Promode Arena changelog
chg: mode_current tagged as serverinfo for MAXBrowse / ASE / etc
chg: FFA mode uses 5s weapon respawns
chg: reverted to 1.43 cg_altLightning
chg: removed hemostick's RL explosions
they're derived from something other than Q3 apparently
chg: removed uriel's wings - they're annoyingly defective
fix: listen servers hanging sometimes on map load
fix: loud LG impact sounds with correctly-functioning Q3 clients
Challenge Quake 3 1.42 changelog
Bots are no longer kicked by devmap
legacy cack like joystick/midi support only pollutes configs if enabled
fixed a memory leak in the sound code
fixed even more (hopefully all) dropped sound issues in snd_dma
made com_soundmegs SLIGHTLY less broken: now only 2x instead of 3x 
note that "soundmegs" are taken FROM THE HUNK now to fix the leak
so you need to increase com_hunkmegs by 2x your com_soundmegs
removed the explicit and incorrect "fastsky==1 == disable portals" test
r_noportals is not a cheat var
hyperspace is a bit less annoying
purged the unused (never finished) idMD4 model code
fixed some bugs in referencedpak list generation
fixed roqs ignoring s_volume
fixed widescreen modes crashing on listen servers
fixed downloads not completing properly

After the success of Lippu and kicked & removed, the upcomming star
ahxnxa produces the goods once again with "it's pekka".
Short and sweet with ahxnxa® humour, this movie is sure to show you what playing cpm is about!
super special thx to bgs who made the last song <3
hhheehehe :P
Creator: ahxnxa
Game:
Quake 3 Arena
Type: Fragmovie
Length: 8:39
Size: 285MB
Resolution: 720×576
Codec: XviD
- Movie File - XviD (ITSPEKKA.avi) 285MB
(original post by
AHXNXA)
Promode Russia is organising a duel cup sporting an uncommon map pool comprised of:
eizdm4-b15, nodm9a, pukka3tourney2, pukka3tourney4 and pukka3tourney5.
The cup is scheduled to take place on the 15th of March at 15:00 UTC; if you are interested in participating please use the Tournament Signup. For rules and servers IPs go here and if you have signed up idle in the #jam.cup IRC channel on Quakenet during the tournament.