A new release with some major changes to NTF to reduce the power of spawners and make the gameplay something really different to CTF and TDM, now maps have no armour or health and players regenerate. There are new options to play with in the HUD allowing you to load models (crosshair made from hunter’s legs anyone?) and the usual round up of fixes and improvements, the notorious callvote;disconnect CA player special is gone along with a number of other nasty exploits.
For details check out the changelog below.
Notes for version 1.40 (19 Dec 06)
add: !PreDecorate5-8 and _PostDecorate5-8 superhud elements
add: AttackerIcon and AttackerName superhud elements
add: WeaponList supports the TIME command
add: MODEL, ANGLES, OFFSET, and DRAW3D commands to the superhud
ANGLES are ordered as <pitch> <yaw> <roll> [+pan | -rotate]
note that most Q3 models DO NOT WORK PROPERLY if r_vertexlight is on
add: 9 new high res, high quality crosshairs as cg_drawCrosshair 11-19
chg: NTF significantly redesigned: see docs/NTF.txt
chg: removed support for RagePro-specific smoke
chg: be more tolerant of invalid models/enemymodels
chg: FragMessage no longer updates for suicides
chg: GTV can CALL votes, but not CAST them
so an unattended GTV doesn't cause problems with vote_percent 100
chg: con_echo doesn't insert newlines between multiple args
chg: chat tokens are disabled for non-mm2
chg: ammo bars scale by weapon capacity
fix: vertical bars didn't scale correctly
fix: the infamous legacy id bug of "callvote; reconnect"
fix: autoAction 1 stats weren't saved properly
fix: grenades always rested axially (id bug)
fix: cg_drawCrosshairNames 2 doesn't draw enemy's name in 1v1
fix: couldn't start CTFS games through the UI
fix: UI ugliness in nonstandard video modes

December 20th, 2006 at 7:11 pm
Nice work guys - glad to see the grenade alignment bug is finally fixed - as also the custom screen widths and heights are fixed too - now I can play in widescreen again
December 20th, 2006 at 8:35 pm
nice
December 21st, 2006 at 2:45 am
“chg: removed support for RagePro-specific smoke”
Oh, cmon! How am I supposed to play on my ATI Rage Pro 32mb now???/?/
December 22nd, 2006 at 2:28 am
Great!!!But how can i use the instagib???In te gamesetting menu i can’t set it.Please somebody helpme!Thanks
December 22nd, 2006 at 4:58 am
Write \callvote to see the voting options.. it might be as simple as \callvote instagib 1
December 22nd, 2006 at 8:51 am
Thanks!!!!!!!!
December 22nd, 2006 at 10:23 pm
the ingame menus,are not in the middle,when i use widescreen.
December 25th, 2006 at 11:55 am
[…] [Source] Related Articles:Online la release 1.39 di CPMA modIntervista ad Angel Munoz presidente di CPLQ3 CPMA video: PuzzledQ3 mod: rilasciata la v1.38 di CPMAQ3 tool: CPMA Hud EditorQ3 mod: rilasciato CPMA v1.35CPl sceglie il mod CPMA per la “WS 2006″Q3 mod: CPMA v1.33..::LvL: 4 nuove mappe per quake 3..::LvL: nuove mappe per Q3 Condividi questo articolo su: Tags: CPMA, developing, download, gaming, Hud, mod, multiplayer, project, Quake 3, release, update. Technorati Tags: CPMA, developing, download, gaming, Hud, mod, multiplayer, project, Quake 3, release, update. […]
January 5th, 2007 at 11:37 am
what can i say, gj :)
January 21st, 2007 at 10:59 am
is there a forum for problems with 1.40?
February 12th, 2007 at 9:28 pm
i got 2 much problems with 1.40 , cant play as client or host …
startmenu is not promode !!! :/ cant see much butons , cant change some options and more ….
February 12th, 2007 at 9:38 pm
http://img466.imageshack.us/img466/8639/shot0002ve9.jpg
and now ? someone can explain me what i did wrong ?
i play cpma since begins and never get an error like this
February 13th, 2007 at 4:27 pm
cpma files in baseq3
March 25th, 2007 at 9:54 pm
or u put osp into baseq3
April 6th, 2007 at 9:09 am
fullbright skins? awesome!