CPMA 1.40 Released
December 20th, 2006 by iX

A new release with some major changes to NTF to reduce the power of spawners and make the gameplay something really different to CTF and TDM, now maps have no armour or health and players regenerate. There are new options to play with in the HUD allowing you to load models (crosshair made from hunter’s legs anyone?) and the usual round up of fixes and improvements, the notorious callvote;disconnect CA player special is gone along with a number of other nasty exploits.

Download CPMA 1.40

For details check out the changelog below.

Notes for version 1.40 (19 Dec 06)

add: !PreDecorate5-8 and _PostDecorate5-8 superhud elements

add: AttackerIcon and AttackerName superhud elements

add: WeaponList supports the TIME command

add: MODEL, ANGLES, OFFSET, and DRAW3D commands to the superhud
ANGLES are ordered as <pitch> <yaw> <roll> [+pan | -rotate]
note that most Q3 models DO NOT WORK PROPERLY if r_vertexlight is on

add: 9 new high res, high quality crosshairs as cg_drawCrosshair 11-19

chg: NTF significantly redesigned: see docs/NTF.txt

chg: removed support for RagePro-specific smoke

chg: be more tolerant of invalid models/enemymodels

chg: FragMessage no longer updates for suicides

chg: GTV can CALL votes, but not CAST them
so an unattended GTV doesn't cause problems with vote_percent 100

chg: con_echo doesn't insert newlines between multiple args

chg: chat tokens are disabled for non-mm2

chg: ammo bars scale by weapon capacity

fix: vertical bars didn't scale correctly

fix: the infamous legacy id bug of "callvote; reconnect"

fix: autoAction 1 stats weren't saved properly

fix: grenades always rested axially (id bug)

fix: cg_drawCrosshairNames 2 doesn't draw enemy's name in 1v1

fix: couldn't start CTFS games through the UI

fix: UI ugliness in nonstandard video modes


15 Responses to “CPMA 1.40 Released”

  1. 4nT1

    Nice work guys - glad to see the grenade alignment bug is finally fixed - as also the custom screen widths and heights are fixed too - now I can play in widescreen again


  2. T-B0N3

    nice


  3. wviperw

    “chg: removed support for RagePro-specific smoke”

    Oh, cmon! How am I supposed to play on my ATI Rage Pro 32mb now???/?/


  4. DL

    Great!!!But how can i use the instagib???In te gamesetting menu i can’t set it.Please somebody helpme!Thanks


  5. Pushpabon

    Write \callvote to see the voting options.. it might be as simple as \callvote instagib 1


  6. DL

    Thanks!!!!!!!!


  7. mad.k1LLa

    the ingame menus,are not in the middle,when i use widescreen.


  8. Lanciata la patch v1.40 di CPMA at 800A

    […] [Source] Related Articles:Online la release 1.39 di CPMA modIntervista ad Angel Munoz presidente di CPLQ3 CPMA video: PuzzledQ3 mod: rilasciata la v1.38 di CPMAQ3 tool: CPMA Hud EditorQ3 mod: rilasciato CPMA v1.35CPl sceglie il mod CPMA per la “WS 2006″Q3 mod: CPMA v1.33..::LvL: 4 nuove mappe per quake 3..::LvL: nuove mappe per Q3 Condividi questo articolo su:                     Tags: CPMA, developing, download, gaming, Hud, mod, multiplayer, project, Quake 3, release, update. Technorati Tags: CPMA, developing, download, gaming, Hud, mod, multiplayer, project, Quake 3, release, update. […]


  9. Raul

    what can i say, gj :)


  10. humi

    is there a forum for problems with 1.40?


  11. goliath_rus

    i got 2 much problems with 1.40 , cant play as client or host …
    startmenu is not promode !!! :/ cant see much butons , cant change some options and more ….


  12. goliath_rus

    http://img466.imageshack.us/img466/8639/shot0002ve9.jpg

    and now ? someone can explain me what i did wrong ?
    i play cpma since begins and never get an error like this


  13. spite

    cpma files in baseq3


  14. xgo

    or u put osp into baseq3


  15. clint

    fullbright skins? awesome!


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