CPMA 1.48 soon

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CPMA 1.48 soon

Postby spite on Mon Mar 01, 2010 10:36 am

Notes for version 1.48 (01 Mar 10)

add: cg_crosshairSize can set the width and height of the crosshair (format "WxH").
For example, cg_crosshairSize '32x48'

add: cg_simpleItems can vary from 0.1 to 2.0 as a multiplier size of an item icons.
For exmaple, cg_simpleItems 1.5 will increase the size of icons to 50%

add: cg_noAmmoChange 2 does not switch to another weapon if no ammo

add: invalid characters in cg_altlightning value disable LG beam

add: cq3 crouchsliding

chg: 'players' command can show packetlost

chg: 'players' command for rcon always show ready/notready status

chg: values mode_idletime may change only in the range of 1 to 60

chg: increase sv_fps maximum value to 40 for cnq3

chg: ban the 'kill' command to CTFS

chg: cq3 RL speed 950, splash radius 110

chg: cq3 RG fixed damage 80 and scaling knockback from 125% to 75%. fastrail on.

chg: cq3 items height is 50

chg: cq3 tweak doublejumps

chg: player stats resets to the beginning of the match for CA/CTFS/FTAG

chg: remove roundwarmup

fix: armorbar, ammobar, healthbar cannot display big value (400 health or 400 armor)

fix: don't count suicide in warmup

fix: commands referee, including the options, available in the server console

fix: PM_CmdScale '-128/127 bug'

fix: ancient callvote security exploit (id bug)
i thought we fixed these years ago, but one case snuck through :(


crouchsliding demo http://www.youtube.com/watch?v=Cu6wJ-LXgNA
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Re: CPMA 1.48 soon

Postby VoulCaine on Tue Mar 02, 2010 12:01 am

Another two demos showing us the real benefits from CQ3 crouchsliding (w/o speed gain):
http://www.youtube.com/watch?v=j2LdGUgUx04
http://www.youtube.com/watch?v=T4v3vlCQ4yE
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Re: CPMA 1.48 soon

Postby LOLoGrade on Tue Mar 02, 2010 2:24 am

Looks interesting!

When are we going to get mid-air mode?! Isn't that open source code that could be easily added to CPMA? Sadly I have no idea how to code. :oops:
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Re: CPMA 1.48 soon

Postby boobshlt on Wed Mar 03, 2010 7:38 pm

Any chance the gui could be updated? something like quake live's gui..
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Re: CPMA 1.48 soon

Postby shlt on Sun Mar 07, 2010 6:22 pm

Watched the crouchsliding vid and only i would suggest is tone down the crouchsliding sound cause its kinda annoying. Also it would be nice if crouchsliding could be added into cpm as a voteable option.
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Re: CPMA 1.48 soon

Postby VoulCaine on Sun Mar 07, 2010 7:22 pm

Its gonna use just another sound. Crouchsliding will be used for dev gameplay as well.
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Re: CPMA 1.48 soon

Postby arQon on Tue Mar 09, 2010 1:28 pm

cool - nice to see cpma's still trucking along :)

shlt - absolutely not. there will be no gameplay changes to cpm without Design approval, and the team have more than enough on their plates atm finalising the pmx gameplay
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Re: CPMA 1.48 soon

Postby mat on Tue Mar 09, 2010 3:08 pm

arQon wrote:cool - nice to see cpma's still trucking along :)

shlt - absolutely not. there will be no gameplay changes to cpm without Design approval, and the team have more than enough on their plates atm finalising the pmx gameplay

can we expect a pmx open beta sometime this year?
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Re: CPMA 1.48 soon

Postby chipzp on Thu Mar 11, 2010 3:46 pm

mat wrote:
arQon wrote:... atm finalising the pmx gameplay

... can we expect a pmx open beta sometime this year?


Yeah, (when) can we expect it?
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Re: CPMA 1.48 soon

Postby v1l3 on Tue Mar 16, 2010 9:08 am

is there a (beta)1.48 that's out? and...Who's do I have to ask to get the \hud.cfg that's in that first YouTube video? :mrgreen:
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