Pundits Cache

From PromodeWiki

Needs revising. Specificly the introduction and the grey boxes with info about the pundit.

The design team for the Challenge pro mode is comprised of three main groups - the "core" design team, you, and the "pundits".

The "core" design team is made up of five expert gamers and is responsible for making the most critical gameplay design decisions. "You" will provide feedback from a wide variety of sources, including the Challenge network sites.

The "pundits" on the other hand, are some notable commentators on the scene who always have ideas and like to write. We have canvassed their views, since many of the "core" design team will simply not have the time or patience to consider every little detail and write about it.



Cache: Response to Methos

Cache runs a very popular US scene site called Cached which covers Q3A (and UT) competition news. As well as playing Q3A, Cache has organised online competitions involving "pro gamers" and has "his finger on the pulse". Cache is also an ex-Q2 guy (rather than QW) so his views on changes to things like RL speed and damage are particularly interesting.

Cache took the approach of basing his views on the suggestions Methos made.

Methos made a great Outline and basically covered a lot of issues I would touch on; therefore, I'll just note something that I agree, disagree, or am indifferent on.

Weapons
  • Rocket Launcher - When I was in Q2 and this argument came up about increasing the RL firing rate, I wanted it to stay slow. However, now that I've played with very slow UT RL and the increased speed of the Q3 RL, my opinion has changed. I think the Rocket Launcher firing rate does need to get increased in PRO Mode. In additoin, you should be able to kill your opponent with one Rocket Launcher rocket if you hit them in the face. In other words, the players should spawn with 100 health and the RL speed should be made much faster
  • Lightning Gun - I don't think there was anything wrong with the Quake 1 Lightening Gun except that it did to much damage. I would leave the damage that it causes the way that it is now, but add try and add in the effects that Methos just mentioned-that is, being able to hold somebody i the air with the shaft.
  • Grenade Launcher - The Q3 Grenade Launcher is gay. If you kill anyone, it usually out of luck. The Quake 1 GL was the best out of all 3 series. I think you should make it more like the Quake 1 Grenade Launcher. In addition, I think you should ad hand grenades as in Quake 2. I doubt if this would happen because I don't know how many people on the project played Q2, but for the people who did, we all know that hand grenades in the hands of a talented gamer was very effective.
  • Plasma Gun - I don't care much for the Plasma Gun either. I say bring back the Q2 Chaingun or that Gun 4 or Gun 5 from Quake 1. However, let those guns have more damage.
  • Super Shotgun - I think the Super Shotgun should be weaker but have more splash damage. Often, you can be in front of a person and miss them. You often need to have railgun precision to hit your opponent. Since we already have a railgun (which should be completely left unaltered), tweak the SS gun so that it's able to hit it's target more. I don't mind if it's made weaker.
  • Weapons Switch - I agree [with instant switch].
  • Ammo - I agree. The ammo runs out way to fast. This is what I would do. I would replace the Gauntlet with the Quake 2 pistol as the default weapon. However, I would keep the gauntlet as a weapon option. Maybe gun #2? In this way, you would never run out of ammo and you could still humiliate people.
  • Dropping Weapons - No doubt I agree with this. IF YOU WANT TO SET THIS MOD APART FROM THE REST, then you need to add the ability to drop weapons. Anyone who disagrees with dropping weapons, is wrong.
Environment & Misc
  • Air Movement - I agree [with Methos]. Toss in the Air Movement. It's great in UT, it needs to comeback to Q3.
  • Footsteps - Another Critical area, If you want to set this mod apart from the rest, then drop the Foots
  • Armor - I can have armor and health, but often when I die, it's as if I didn't have any. In addition, kick that armor countdown to the curb. All of this new crap was put in Quake 3 for the newbies. This is Pro Mode. Drop the footsteps and Armour countdown crapola-add the ability to drop weapons. Don't even think about adjusting the speed at which the railgun fires or I'm not going to play this mod. =)
  • Teleporters - I don't see anything wrong with the teleporters.
  • Heads Up Display (HUD) - Load up UT, take a look at the different ways that you can display huds in that game and then come up with a few ultimate huds.
  • Screen Messages - I like the recording demo text because we record a lot of demos in the states. If he's talking about the message at the top were it tells you what demo you are recording and the size of the demo, then I say leave that alone.
  • Spectating - I think spectators should be able to talk. It's pretty gay having to change you name to "whenareyouguysgoingtostart", just to get a players attention. I think there should be an option were the gamers on the site can vote to 'mute' a gamer!! Ingenious !
  • Sounds and Music - I agree. If you're not going to increase the weapon respawn time, then at least change the sounds for the weapons and armor. This game needs more strategy. I still don't understand why people want the guns to respawn every 5 seconds when there are only 2 people in a game, but 20-30 seconds when there are 8 people-especially when the ammo always runs out.
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