cpmctf2 strategy guide

From PromodeWiki

Probably most popular CTF map among CPMA players. It's really fast, with tons of tricks and generally its gameplay is sweet.

    • Defending
    Having forward defender here helps in many cases. One of the best places to put one, is the space between crates (near GA). From this spot, player can see whole mid (and obviously rail any enemies) and, what's very important, see anyone incoming to doors (which is one of the best ways to attack, but we'll cover that later). Player wandering here has GA, as I've mentioned, and besides he can always help his attackers when they get to mid.
    If you don't want to use forward defender (for instance, you need two people in base to handle attacks), make sure one is in good spot to stop anyone incoming from doors. It might be a good idea to place one person above the flag (he'll cover doors and finish off anyone who got past first defender).
    • Attacking
    Now this map features lots of ways to attack. I think the best way is to get to doors (or above flag), and wait for second attacker to go in from other side and make some noise. Then you get the flag and run, run, run! Don't get into fights, because there aren't many resourcers at mid, so you have to survive it. Remember about rocket jumps, can save you pretty often while fooling enemy.
    Keep in mind that this map is really fast and you don't need much armor (though it's always helpful), you can just keep running into enemy base - eventually they leave flag spot uncovered.
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