cpmctf5 strategy guide
From PromodeWiki
The only asymetric map at the moment, cpm21 CTF/NTF remake, mostly just for fun.
- Defending
- Red base
- You have to control YA, since it's one of two 'real' armors on map, besides that there's also GA. Weapons - RL and SG, not much strategy to defend in here. Use void to make opponents drop down.
- Blue base
- Now this is a bit more complex. You have additional RG and LG pretty close, so use this. The later is especially useful when enemies rocket to upper level, so camp on one of the ledges.
- Attacking
- Red base
- When attacking blue, you can use rocket jumps, but only when there are no defenders on upper levels. What's more, rocket jumping from ramp (near flag) gets you very high.
- Blue base
- You have advantage of Quad being close to base, so use it.